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Dream Maker Software
Interview

Dateline: 06/14/99

This week I've had the pleasure of interviewing David Sutphin, owner of Dream Maker Software. I've asked David to share a little bit about his company, the graphic artists they use, and the graphic arts business in general. Without further ado, I'll let you jump right into the Q&A...

SC: How long have you been in business?
DS: We started in 1986, releasing our first computer based clip art package in March of 1987.

SC: How people do you have on staff?
DS: Myself plus one other person although that has varied greatly over the years. At this point all of our artwork is done by freelance artists; some who do the original artwork and some that I have trained in the lost art of bezier curves with Adobe Illustrator.

SC: Can you give me some background information about Dream Maker Software?
DS: Dream Maker Software was one of the first publishers of computer based clip art. In addition to the Cliptures clip art familiar to many consumers, we also publish two Cliptures volumes of international flags that are used by major publishers, world wide organizations, and governments around the world.

SC: How does Dream Maker Software find their artists?
DS: Our Adobe Illustrator artisans are all persons that were on our staff at one point. Our other freelance artists are all people that have submitted samples that showed a style that I liked and felt would be marketable. I was the original company artist and still do all of the illustrations for our Cliptures World Flags volumes.

SC: Where do the artists get their ideas?
DS: For each Cliptures volume, we use one artist to do all of the original illustrations so everything in that volume will have a continuity of style. By doing this our users can mix and match illustrations in the same project without things looking like they came from two different planets. We start by giving the artist a subject group for the project and some overall conceptual ideas based on the artist's own style of illustrations. Next, the artist works up drafts for the illustrations for approval. Once approved, the artist does the illustrations. If the idea well goes dry along the way, we do some brainstorming together.

SC: Do you get suggestions for graphics from customers?
DS: Yes, we do and we really pay attention to them. Some are really good and some are way out there. It's not uncommon to have a customer asking us for something really weird like underwater basket weaving. They're an underwater basket weaver and they know other underwater basket weavers, so, they're sure it would make a smashingly successful clip art package. You have to filter the requests but we do listen to all of them with our ears wide open.

SC: What software do Dream Maker Software artists typically use?
DS: Pen and ink for the original work, then Adobe Illustrator for the computer phase. As the original artist, Adobe Illustrator is what I cut my teeth on and can train other people to do. There are other good products, but by the time they came along, we were already an Illustrator house. It's cryptic for most people, but once you understand it, bezier curves in Illustrator are a beautiful thing!

SC: What does it take for a person to break into to the graphic arts business?
DS: Real talent. For clip art, you have to be able to work in a style and with subject matter that will have wide appeal to lots of people. We get submissions from two or three artists each week but probably only contract with only one or two new people per year.

SC: What advice would you give to someone trying to become a graphics artist?
DS: First I would shake them really hard and ask them why, why, why! Seriously, it's hard work and you're competing with lots of other people or companies. You need to work hard at developing both your visual and technical skills. Certainly the biggest future opportunities have to be related to Web-based content and multimedia. That's the direction I would point aspiring graphic artists in.

SC: How much time typically goes into to the creation of a Cliptures volume?
DS: The original work is done by freelance artists who we pay by the project. Taking the original pen and ink and redoing it totally by hand in Illustrator takes anywhere from 2 to 8 hours per illustration, depending upon its complexity. Working with bezier curves is tedious work. From there it depends on the number of illustrations in a volume. A standard volume of 150 images would have about 600 hours of Adobe Illustrator work alone. There are faster ways to crank out work, but nothing that can play in the same league as far as quality goes.

SC: How do you advertise your company?
DS: Primarily via the Internet and mostly from our own Web site: www.CoolClipArt.com. We have a very user friendly site that not only has good product information and online ordering, we also have a scrapbooking section with lots of page ideas and occasionally other free projects too.

SC: What is your most effective form of advertising?
DS: I'm a big believer in the Internet. If you're creative, there is a World Wide Web of cost effective marketing opportunities sitting in front of you!

SC: What kind of packages do you have planned for the future?
DS: Lots! More scrapbooking clip art. Some soon-to-be-released sets of water color teddy bears that are adorable. We also have a collection of Web-based graphics that will be out before the end of the year. And, a few other surprises too!

SC: Anything else you'd like to mention...
DS: Thanks for the interest Sue! I would like to invite all of your readers to log onto our web site at: www.coolclipart.com and browse through our great clip art sets. If you're serious about your projects, computer crafts, or scrapbooks, try a Cliptures volume and enjoy a whole new world of quality and originality in computer graphics! They're awesome and you will love them!

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