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Before You Buy Web Graphics Software
Preliminary Considerations - Types of Editors

Before choosing a Web Graphics tools, it helps to know a bit of background information on the different types of Web graphics editing and creation tools. I'll be using this terminology in the product summaries. There are three main categories of Web graphics tools:

Bitmap-based editors
When working with bitmap-based editors, you're working with a series of pixels in a grid-like pattern. It's helpful to think of this like painting on a canvas. Once the paint is laid down on the canvas it cannot be moved or changed without covering over it with new paint. The same is true of bitmap-based editing tools. This is why bitmap-based image editors are often referred to as "paint applications". These types of images are said to be resolution-dependent because the number of pixels in the image limits their size. Their size cannot be changed without adding additional pixels or throwing pixels away. More on bitmap images

Vector-based editors
When working with vector-based editors, you're working with a series of individual objects. Each of these objects has its own unique properties such as fill, color, outline, shape, and size. All of these properties are completely editable as long as the image is saved in your software's native format. Size can be increased or decreased, colors can be changed, and so on; all without destroying the quality of the image. More on vector images.

Object-based editors
The lines are beginning to blur between the two primary types of editors listed above, and that's where object-based editors come in. Object-based editors consist of a combination of bitmap-based objects and vector-based objects. When working in an object based editor, the bitmap-based objects all have the same properties of bitmaps mentioned above, and the vector-based objects have the same editable properties of vectors. To confuse matters even more, some editors have the ability to switch between various editing "modes"; meaning, you can start out by creating an image in vector-based mode, and then switch to bitmap-based mode to complete the image. Generally, switching from vector-based editing to bitmap-based editing destroys all editable qualities of the once-vector image. Going from bitmap to vector mode, on the other hand, is rarely an option without using additional software or redrawing the image.

For more information on the differences between bitmap painting and vector drawing programs, see Image Editors and Illustration Software or Vector and Bitmap Images.

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